## Description
Rotates the amount specified by the `angle` parameter. Angles must be specified in radians (values from `0` to `TWO_PI`), or they can be converted from degrees to radians with the [](sketch_radians) function.
The coordinates are always rotated around their relative position to the origin. Positive numbers rotate objects in a clockwise direction and negative numbers rotate in the couterclockwise direction. Transformations apply to everything that happens afterward, and subsequent calls to the function compound the effect. For example, calling `rotate(PI/2.0)` once and then calling `rotate(PI/2.0)` a second time is the same as a single `rotate(PI)`. All tranformations are reset when `draw()` begins again.
Technically, `rotate()` multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by [](sketch_push_matrix) and [](sketch_pop_matrix).
Underlying Processing method: [rotate](https://processing.org/reference/rotate_.html)
## Signatures
```python
rotate(
angle: float, # angle of rotation specified in radians
/,
) -> None
rotate(
angle: float, # angle of rotation specified in radians
x: float, # x-coordinate of vector to rotate around
y: float, # y-coordinate of vector to rotate around
z: float, # z-coordinate of vector to rotate around
/,
) -> None
```
Updated on March 06, 2023 02:49:26am UTC