Py5Graphics.shear_y()

Py5Graphics.shear_y()#

Shears a shape around the y-axis the amount specified by the angle parameter.

Description#

Shears a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shear_y(PI/2) and then shear_y(PI/2) is the same as shear_y(PI).

Technically, shear_y() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the Py5Graphics.push_matrix() and Py5Graphics.pop_matrix() functions.

This method is the same as shear_y() but linked to a Py5Graphics object. To see example code for how it can be used, see shear_y().

Underlying Processing method: PGraphics.shearY

Signatures#

shear_y(
    angle: float,  # angle of shear specified in radians
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC