specular()#

Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights.

Examples#

example picture for specular()

def setup():
    py5.size(100, 100, py5.P3D)
    py5.background(0)
    py5.no_stroke()
    py5.background(0)
    py5.fill(0, 51, 102)
    py5.light_specular(255, 255, 255)
    py5.directional_light(204, 204, 204, 0, 0, -1)
    py5.translate(20, 50, 0)
    py5.specular(255, 255, 255)
    py5.sphere(30)
    py5.translate(60, 0, 0)
    py5.specular(204, 102, 0)
    py5.sphere(30)

Description#

Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with emissive(), ambient(), and shininess() to set the material properties of shapes.

Underlying Processing method: specular

Signatures#

specular(
    gray: float,  # value between black and white, by default 0 to 255
    /,
) -> None

specular(
    rgb: int,  # color to set
    /,
) -> None

specular(
    v1: float,  # red or hue value (depending on current color mode)
    v2: float,  # green or saturation value (depending on current color mode)
    v3: float,  # blue or brightness value (depending on current color mode)
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC