specular()#
Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights.
Examples#
def setup():
py5.size(100, 100, py5.P3D)
py5.background(0)
py5.no_stroke()
py5.background(0)
py5.fill(0, 51, 102)
py5.light_specular(255, 255, 255)
py5.directional_light(204, 204, 204, 0, 0, -1)
py5.translate(20, 50, 0)
py5.specular(255, 255, 255)
py5.sphere(30)
py5.translate(60, 0, 0)
py5.specular(204, 102, 0)
py5.sphere(30)
Description#
Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with emissive(), ambient(), and shininess() to set the material properties of shapes.
Underlying Processing method: specular
Signatures#
specular(
gray: float, # value between black and white, by default 0 to 255
/,
) -> None
specular(
rgb: int, # color to set
/,
) -> None
specular(
v1: float, # red or hue value (depending on current color mode)
v2: float, # green or saturation value (depending on current color mode)
v3: float, # blue or brightness value (depending on current color mode)
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC