Py5Shape.emissive()#
Sets the emissive color of a Py5Shape
object’s material.
Examples#
def create_strip(use_emissive):
s = py5.create_shape()
s.begin_shape(py5.TRIANGLE_STRIP)
if use_emissive:
s.emissive(0, 50, 100)
s.vertex(10, 40, -25)
s.vertex(20, 0, -10)
s.vertex(30, 40, 0)
s.vertex(40, 0, 5)
s.vertex(50, 40, 0)
s.vertex(60, 0, -10)
s.vertex(70, 40, -25)
s.end_shape()
return s
def setup():
py5.size(100, 100, py5.P3D)
py5.background(0)
py5.directional_light(200, 200, 200, .5, 0, -1)
py5.shape(create_strip(False), 0, 5)
py5.shape(create_strip(True), 0, 50)
Description#
Sets the emissive color of a Py5Shape
object’s material. Use in combination with Py5Shape.ambient(), Py5Shape.specular(), and Py5Shape.shininess() to set the material properties of a Py5Shape
object.
This method can only be used within a Py5Shape.begin_shape() and Py5Shape.end_shape() pair. The emissive color setting will be applied to vertices added after the call to this method.
Underlying Processing method: PShape.emissive
Signatures#
emissive(
gray: float, # value between black and white, by default 0 to 255
/,
) -> None
emissive(
rgb: int, # color to set
/,
) -> None
emissive(
x: float, # red or hue value (depending on current color mode)
y: float, # green or saturation value (depending on current color mode)
z: float, # blue or brightness value (depending on current color mode)
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC