emissive()#
Sets the emissive color of the material used for drawing shapes drawn to the screen.
Examples#
def setup():
py5.size(100, 100, py5.P3D)
py5.background(0)
py5.no_stroke()
py5.background(0)
py5.directional_light(204, 204, 204, .5, 0, -1)
py5.emissive(0, 26, 51)
py5.translate(70, 50, 0)
py5.sphere(30)
Description#
Sets the emissive color of the material used for drawing shapes drawn to the screen. Use in combination with ambient(), specular(), and shininess() to set the material properties of shapes.
Underlying Processing method: emissive
Signatures#
emissive(
gray: float, # value between black and white, by default 0 to 255
/,
) -> None
emissive(
rgb: int, # color to set
/,
) -> None
emissive(
v1: float, # red or hue value (depending on current color mode)
v2: float, # green or saturation value (depending on current color mode)
v3: float, # blue or brightness value (depending on current color mode)
/,
) -> None
Updated on March 06, 2023 02:49:26am UTC