Py5Shape.specular()#

Sets the specular color of a Py5Shape object’s material, which sets the color of highlight.

Examples#

example picture for specular()

def create_strip(r, g, b):
    s = py5.create_shape()
    s.begin_shape(py5.TRIANGLE_STRIP)
    s.fill(0, 51, 102)
    s.specular(r, g, b)
    s.vertex(10, 40, -25)
    s.vertex(20, 0, -10)
    s.vertex(30, 40, 0)
    s.vertex(40, 0, 5)
    s.vertex(50, 40, 0)
    s.vertex(60, 0, -10)
    s.vertex(70, 40, -25)
    s.end_shape()
    return s


def setup():
    py5.size(100, 100, py5.P3D)
    py5.background(0)
    py5.light_specular(255, 255, 255)
    py5.directional_light(204, 204, 204, 0, 0, -1)
    py5.shape(create_strip(255, 255, 255), 0, 5)
    py5.shape(create_strip(204, 102, 0), 0, 50)

Description#

Sets the specular color of a Py5Shape object’s material, which sets the color of highlight. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with Py5Shape.emissive(), Py5Shape.ambient(), and Py5Shape.shininess() to set the material properties of a Py5Shape object.

This method can only be used within a Py5Shape.begin_shape() and Py5Shape.end_shape() pair. The specular color setting will be applied to vertices added after the call to this method.

Underlying Processing method: PShape.specular

Signatures#

specular(
    gray: float,  # value between black and white, by default 0 to 255
    /,
) -> None

specular(
    rgb: int,  # color to set
    /,
) -> None

specular(
    x: float,  # red or hue value (depending on current color mode)
    y: float,  # green or saturation value (depending on current color mode)
    z: float,  # blue or brightness value (depending on current color mode)
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC